In the rules department, you can look at http://www.4chan.org/rules - all global and board specific rules are in full effect. Apart from that, only two rules are important.
1. BE EXCELLENT TO EACH OTHER. 2. PARTY ON, DUDES. (AND DUDETTES)
『Horus Heresy』 >Official Website https://thehorusheresy.com/ >New to The Horus Heresy? Here’s Everything You’ll Need to Get Started https://www.warhammer-community.com/2022/05/30/new-to-the-horus-heresy-heres-everything-youll-need-to-get-started/ >Official FAQ/Errata/Downloads: https://www.warhammer-community.com/faqs/#the-horus-heresy https://www.warhammer-community.com/downloads/#the-horus-heresy >Thread FAQ (very old, remembers Age of Terra) https://pastebin.com/iUqNrrA8 https://pastebin.com/8riDmnhS
Comment too long. Click here to view the full text.
>>92612721 Seriously, how many of you fuckers don't even read a single fucking word?
If you actually cared so much about the heresy thursday articles you would have fucking been reading them, and would have read in the last heresy thursday article that it's been discontinued for the forseeable future.
Anonymous /WoDg/&/CofDg/ - World of Dark(...)04/25/24(Thu)03:14:44 No.92608531
>>92611509 >How would they survive to make it to America? For the most part, they don't. The social ones would probably be able to get rescued with a few good rolls but it that would be incredibly iffy.
>>92611756 nta, but hey, just randomly got this recommended on youtube >https://www.youtube.com/watch?v=s-D016eSXm4 >https://www.youtube.com/watch?v=7_jHX6QPB7Y&list=PLpas7-jjCh0YQ9R4KX_PKSQqd-g_BOL8B
haven't played the game, but the steam page says it's set in 1905 so the music might fit for your stuff
>Emperor's Children Index is coming: https://www.warhammer-community.com/2024/04/16/play-the-chosen-of-slaanesh-in-chaos-space-marines-armies-with-index-emperors-children/
>>92612470 from what I recall a bunch of them escaped shadespire by fashioning whole suits of shadeglass around them in any case what I was thinking about was mostly just that, perhaps one of the automatons of the city and maybe a gimmicky sculpt where a guy enters a mirror in one base and emerges from another on another base
it's just that the aesthetic they had going on was neat: humans and undead bedecked in very rich looking decorations, broken flat surfaces, sharp edges, maybe even using that for axes and shields
================================= >BattleTech Introductory Info and PDFs http://bg.battletech.com/?page_id=400
>Overview of the major factions http://bg.battletech.com/universe/great-houses/ http://bg.battletech.com/universe/the-clans/ http://bg.battletech.com/universe/other-powers/
Comment too long. Click here to view the full text.
>>92612561 I don't know if the wolves' specific cluster types are defined anywhere; for what it's worth, a scorpion grenadier cluster is an assault trinary and three guard trinaries. Maybe one of the campaign books involving the wolves would have that level of detail.
>OFFICIAL Commander website, where you can learn the rules, see the current banlist, and read the format philosophy, laid down by the rules committee: https://mtgcommander.net/
>Statistically see what everyone else puts in their commander decks based on what is posted to the internet. http://www.edhrec.com/
>Find out what lands you can add to your deck, sorted by category, based on a chosen color identity. http://mtglands.com/
>Deck List Sites: You can search for decks that other people have made. Authors often have comments that explain their deck strategy and card choices. http://www.tappedout.net https://www.archidekt.com https://www.moxfield.com
Comment too long. Click here to view the full text.
Why do WW2 historical wargames focus so much on the Nazis?
Bolt Action has over 200 German units in it, way more than any other faction, and like 4 or 5 different sourcebooks just for Germany. There's also a weird imbalance of special rules: like the US and the Brits have pretty good special rules, way better than France or Romania or whatever, but the Nazis have the most and the best special rules too.
Are historical games just doomed to overfocus on the bad guys?
I think it's normal for white and spiritually-white dudes to secretly "cheer" for the Nazis in movies. I think it's a combination of lingering teenage edginess, wondering how history would have been different, and aesthetics. And of course Cold War era politics when we basically turned around and put a lot of Nazis to work for us.
I do the same thing with the American Civil War. I don't really have any connection to Southern culture(I'm Catholic, from the North, etc) but I always root for the Confederates in documentaries. There's something appealing about their bravado, rebel yells, cavalry tactics, and their charismatic generals(eg in contrast to L*ncoln firing any general who cared about the lives of his men until he was left with a core of autistic butchers like Grant and Sherman).
>the Nazis have the most and the best special rules too.
I'd argue against this, actually. Promoting a squad member to a new NCO easier and getting +1 shot with machine guns is pretty meh compared to the free artillery observer for UK. Americans being able to move and shoot without penalty is good for actually doing objectives and attacking. Tiger Fear got (rightly) nerfed by an FAQ and that only came up in late war games anyways(like assault rifles and panzerfausts).
>>92582598 >Way better than France and Romania >The two factions who get to take a Medium Howi for ZERO (0) points The Romanian rule is seriously undervalued, being able to just delete something for free is absurd, especially with any force 1000 points or less.
>>92607734 Lately leaning really hard on anti-Russian... ism?? I don't know whether to call it racism, but really going hard on "filthy subhuman Russian hordes" thing to a degree that goes beyond the historically-adjacent ribbing that you may get from someone playing Wehrmacht (I only play people with SS armies if they've been thoroughly vetted to behave so your mileage may vary on other kinds of Axis players). And like I'm not Russian nor particularly invested in Russia so the fact that it makes me uncomfortable when I can banter during a Zulu War game (I'm always Cesthwayo) tells you something. It's like when a warhammer Slaanesh player starts going off on one about all the graphic sex pervert shit they're gonna do to your forces and it goes too far, like you can tell there's something behind it and it's not banter. There's also the usual le drumpf sympathizer trash that some politicsbrains bring in every game, and when I lived in Mississippi I had one UK player (that I declined a match against) start grilling me on culture war shit because he thought I was sneakily bringing whatever /pol/'s latest buzzword is into the store by making communism acceptable (there were more Soviet players but I was one of maybe 3 coloreds at that local).
>Official News: Magic: The Gathering publisher hires Pinkerton to seize leaked cards from YouTuber’s house https://www.dicebreaker.com/categories/trading-card-game/news/magic-the-gathering-aftermath-youtube-prompts-pinkerton-investigation
>What is Exalted? An epic high-flying role-playing game about reborn god-heroes in a world that turned on them. Start here:http://theonyxpath.com/category/worlds/exalted/
>That sounds cool, how can I get into it? Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html It’ll get you familiar with most of the mechanics.
>Gosh that was fun. How do I find a group? Roll20 and the Game Finder General here on /tg/. good luck
>Resources for Third Edition >3E Core and Splats https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e
Comment too long. Click here to view the full text.
>>92611593 >Melee obviously insanely boring, so no, nothing special >Archery I don't think any Exalted get anything equivalent to Solar Judgment Flare. >Thrown also very very boring >Resistance Mostly boring but I don't think anyone else (though I'm not particularly familiar with the new Abyssal charms) gets something akin to Bloodthirsty Sword-Dancer's Spirit, aka the Berserker line. >Athletics I am fairly certain that no one else gets to have ~40-50 successes on average. Boring, but you don't need to prop up Athletics with cool effects, being strong enough to lift castles is cool enough on its own. >Larceny FSSA is unique, surely? not a particularly good example, mind, but its there. >Stealth Unless you count Arcane Fate, being able to hide from people's memories is a fairly unique effect.
>>92612392 Because that isn't Exalted in the slightest. Fuck 3e and it's boring ass westernization fuckery. A proper Exalted Dynastic character looks like something out of Dynasty Warriors, not some westernized sodomite.
Anonymous Warhammer Fantasy General - /w(...)04/24/24(Wed)22:05:09 No.92606725
Warhammer Fantasy General - /wfg/Anonymous04/24/24(Wed)22:05:09No.92606725[Reply]
Nurgle Husbandu edition
>The Latest Warhammer The Old World News https://www.warhammer-community.com/2024/04/19/make-elisse-duchaard-shine-with-painting-tips-from-the-warhammer-team/ https://www.warhammer-community.com/2024/04/19/of-bones-and-barons-the-warhammer-studio-shows-off-their-tomb-kings-and-bretonnians/
>TOW Official Website and Resources: https://www.theoldworld.com/ https://www.warhammer-community.com/the-old-world-downloads/
>be me >farmer in cormyr >working the fields all day long >it's hard work, but get to blow off steam in the festhall later so it's ok >life's good >come home one evening >sit down to have dinner with the family >wife drops her fork, bend down to pick it up for her since I'm a NG chad >wait what's this >there's an old orange someone dropped by the table leg >grab it too >fuck, it's got mould on it >gotta throw it out with the trash >wait >it's got mould on it
Comment too long. Click here to view the full text.
You know, thinking about it Forgotten Realms & the Harpers represent perfectly a huge gear shift that's happened in D&D over the years. OD&D eventually had you become regional powers in and of yourselves as your party levelled up. You became lords, you became high priests, you became wizards with fancy titles. Or, to put it another way, you gained influence and power rather than just staying rando adventurers adventuring for the sake of adventure. There was actually something along the lines of a self-interest goal involved in delving old tombs.
FR and particularly Mr Glowie seem to hold that idea in raw contempt and that's bled through into the game over the years.
>>92610687 The entire point of the Sword Coast, the Dale Lands, and the Border Kingdoms was to give places for players to become barons. Places like Cormyr and Waterdeep were to give areas where becoming nobility were an option.
Those days also said working with Harpers or killing them were both viable strategies.
Just because D&D changed is hardly the fault of some guy who WotC purposely removed from the game
>>92610627 >retard Gotcha. No need for civility with you then.
>its not about tech they can't control it's about tech that's easily used! >What's the difference >if its easily used they can't control who uses it. Are you huffing paint, illiterate, or incompetently ESL?
>killing people That has yet to be cited.
>and sabotaging projects to keep stagnation. Stupidly maintaining the status quo is LN retardation.
Comment too long. Click here to view the full text.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.