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This board is for author-driven collaborative storytelling (i.e., "Quests"). In a quest there is a single author who controls the plot of the story and who drives the creative process. They can choose to take suggestions from other posters, or not, at their sole discretion. Quests can be text-based, image-based, or a combination of the two. Drawfaggotry is strongly encouraged!

To facilitate the author-driven nature of quests, /qst/ differs significantly from other boards in that the OP of a thread is considered the quest's author, and has some basic text formatting abilities: [b], [i], and color tags [red], [green], and [blue]. Therefore, only those people willing to put in the effort to be a quest author should post threads. If you do not intend to run a collaborative story, do not post a thread here! This includes meta-threads.

Dice rolling follows /tg/'s format (e.g., "dice+2d6" without the quotes in the options field rolls 2d6).
>>
Current board settings:

Anyone can post images.
Anyone can use painter.
Anyone can use dice & spoilers.
Only OP can use text formatting.
3000 character limit.
750 bump limit.
Decreased post timer to match /tg/ (30 seconds for text, 60 seconds for an image reply).
Automatic permasage after 72 hours.
Thread specific user IDs.
Max threads per IP is 5.
Standard 7 day internal archive.

File: MaxSpiderBanner.jpg (388 KB, 1440x900)
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You are Ben Parker, super-powered criminal and thief extraordinaire. After being bitten by a radioactive spider, you underwent a miraculous change, and adopted the identity of "The Huntsman"! But it's not all bad! Your clone brother, Abel Parker, works to protect the city, and potentially help clean up some of your messes. He goes by the name of "Spider-Man"!

Archive:
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Max%20Spider%20Quest

Last time: The Huntsman swung over to Central Park and met up with the Morlocks residing there. Shortly after arriving, he ran into Gwen Stacy, a.k.a. "Bastion", and her father, Captain George Stacy, and played a part in introducing them to Gwen's clone, Joy.

They didn't get along at first, but with a bit of persuasion, Joy was willing to sit down and hear her family out.

While that was happening, Ben spent some time with Ester, met up with Glass, and helped the two of them gather the rest of the Central Park mutants in order to discuss their plans going forward. Only, those plans were almost immediately derailed when Screwball crashed the party!

But oddly enough, she actually seems willing to help the Morlocks find their footing here on the surface.

Can she be trusted, or is she simply taking advantage of them in order to gain more clout? How will everyone react to learning that the Morlocks don't have any intention of leaving the park anytime soon? Will Ben ever be able to persuade his team to roll out of bed and help with Screwball's plan?


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>>5986865
>Silvermane. He could benefit by putting his face on this project and farming some goodwill for the future.
Gotti did it. Why not Silvio?
>Gloria Munoz. She’s got a bit of a soft spot for Glass, so maybe she’d be willing to shell out some cash to help him out.
I figure it shouldn't be too out of place to lean on her a little bit. Besides, she'll have an excuse to chit-chat with Glass for the next few weeks if she does help out.
>The thief girls, Araña and Benga. If anyone needs to get something or get somewhere, your new employees should be able to lend a hand.
They're damn good at what they do, and I get the feeling they wouldn't say no to helping out the underprivileged.
>Ember. If you can find a way to disguise her, then her ability to generate pixel particles out of thin air should make this whole process a lot easier.
IMAGINE the attractions she can set up given the time and resources! This'll be great for her "resume" as it were as well.
>>
>>5986865
>>Ember. If you can find a way to disguise her, then her ability to generate pixel particles out of thin air should make this whole process a lot easier.
>>
>>5986865
>Silvermane and Gloria Munoz. It’s both a chance to conduct business together better handled by people speaking in person while building up good will for the new industry being built by Silvermane.
I forget if we suggested Gloria as a potential backer for the company, but if we did then this is excellent for them from a PR standpoint. If not then it’s still an opportunity to do some business while doing good. Plus Gloria can attest to the reliability of Glass for discretion.

If they just send agents instead that’s fine too. I’d expect that if Gloria didn’t have her own possible reasons for wanting to visit.

>The thief girls, Araña and Benga. If anyone needs to get something or get somewhere, your new employees should be able to lend a hand.
Why not? They were already going to help with the flowers, and Glass could use them to do some initial investigative work on whoever is pushing drugs around here.

>Michael Morbius. No one has to know that his henchmen are vampires. They’ll just think that they work on a strict “nights-only schedule”.
Good for the outcasts to keep in touch, and with all the people who could be helping during the day it wouldn’t be weird to call in a night crew too.

>Flint and your sister. They might enjoy one last chance together here on Earth to do some good before they start on their space adventure.
I thought they left by now but if Flint’s an option then I assume both are around? In any case, I’m not taking our best bro away from our sister while they’re on Earth. Va Nee will be out way more often up there.


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>>5986910
>>5986865
Ah, now I remember.

>Abel. Putting up with your evil twin will raise some eyebrows, but you can justify it by pointing out there aren’t a lot of spider-based supers around here. It’ll also put any concerns about you two being the same person to rest.
Hang out with the little(?) bro. Pretty sure we can manage some entertaining bits for Screwball’s stream too.

>Thomas Edison. If there’s anywhere he’ll be able to fit in without anyone batting an eye, it’ll be here. He can show off some toys for Screwball if he’s still looking for sponsors too.

Alright, if I’ve forgotten anyone else then gravity would take care of them from here.
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>>5986872
>>5986884
>>5986903
>>5986910
So far we've got two for Ember, two for the Thief Girls, two for Morbius, two for Silvermane, and two for Gloria. I'm gonna leave the vote open until tomorrow afternoon, so feel free to discuss the matter among yourselves!

File: Quest Gender Pick.gif (508 KB, 1920x1254)
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Come help this talentless and skill-less peasant forge a future, or will you let them fade into obscurity?

What were they again?
Male
Female

This is my first time as QM and I make no promises this is going to be any good or enjoyable! I hope I got the formatting down and haven't already butchered this into oblivion.I will try my best, hope you enjoy!
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>>5986965
>Female
>>
>>5986965
> Male
>>
>>5986965
>Male
Welcome to the QMzone!

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"In the myth, God is Force. In the parable, God is Motion. In the faith, God is the Spark, that which moves all life."
-22nd Hymn of the Omnissiah, Collected M34

A change of fortune diverts you from the cliffs, to a place you never expected to be - the heart of the Omnissiah's worship in Odrev. Once you arrive, though, you find it increasingly difficult to focus on what's literally before you.

---

Read the previous threads at: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=False%20Woman

You possess an amount of Strain equal to your Conditioning score. When attempting actions beyond your current capacity, you gain a point of Strain. Attempting to Strain while at maximum Strain will result in a Strain Check. During a Strain Check, roll 1d10 for every point of the relevant Parameter. Results that are 6 or above count as one success. Results of 10 count as two successes. Three successes must be rolled to avert a critical failure. Fail or pass, after a Strain Check, you cannot Strain again until you restore your Strain by seeking shelter.

This quest allows you to designate a second-choice vote on decisions with three or more options before Write-Ins. When votes are totaled, the option with the least votes for it will be removed, with votes for that option instead being changed to the second-choice of those voters. Second-choice votes are also used to break ties. This helps increase the accuracy of votes, but is not mandatory. Please specifically mark your second-choice as such if you do so.

Vote stay open for a minimum of six hours, but will usually take longer.


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The sleeve was just a piece of fabric, a flat shape that you were manipulating into part of a tube. Every stitch pulled a certain amount on the fabric, cinched it inward the slightest amount. The slack of the cloth when it settled would create wrinkles and folds that in turn change the shape of the sleeves themselves. You didn't need to have a flawless sewing technique if you knew exactly what the parameters of the fabric were, and how it would change in turn. It was almost like manipulating a datasheet.

Pinching the pieces of fabric together, you focus on the fabric as a whole, instead of where Trisa-Cant-8 was guiding you to sew. For an ordinary person, it might have been difficult to keep the position of every individual stitch and flap of fabric correct in their mind. You were not an ordinary person. Trisa-Cant-8 seems to have forgotten that.

“You're getting... off course?” Trisa-Cant-8 tilted her head, then make a humming noise. “Nevermind, you're getting it. That's good.” She shoots you a look. “And you said you'd fail.”

You glance at her for a moment. “Perhaps not fail, but merely... be frustrated.”

“We'll be thanking the spirit of the sacred auto-needle for your skill, then.” Trisa-Cant-8's voice was dry.

“Of course.” You hesitate for a moment, then put the needle to the cloth again. The adepts - no, their apprentices - were chanting something in the background. It was a halting binary chorus, nothing more than a erratic series of beeps that was given emphasis and depth by the chorus of vox units creating it. You suppose that was the point, in a way. “May I ask a question?” You glance at Trisa-Cant-8.

“I have never implied that you were restricted from doing so.” She inclined her head.

“...what is the Omnissiah?”

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>>5986714
>>"Parts of it are knowledge, and that's why knowledge is sacred..."
>>"It's a... man?"

part knowledge and part man
>>
>>5986714
>>"It's a... man?"
>>
>>5986714
>"Parts of it are knowledge, and that's why knowledge is sacred..."
>>
>>5986714
>"Parts of it are knowledge, and that's why knowledge is sacred..."
>"It's a... man?"

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Welcome to Lingdom Quest, a cute and comfy slice-of-life quest about exploring the Lingdom, a kingdom of cute pygmies!

You are Rika, a 15-year-old Ling on a journey with your cousin Kari, friends Bubu and Puki, and fox friend Moochy. You are on your Youthful Journey, a custom among your people where you leave your home to travel across the Lingdom to visit relatives and friends in other villages to help out and learn new skills. The function of the Youthful Journey is also to reconnect you with your wider family and make pleasant Memories.

>What are Lings?
Pygmy humans with large, round ears who live in the Lingdom, a kingdom separated from the rest of the world and under the protection of the Emperor. The Emperor is known as a "Tallie", a human of normal height and normal-shaped and sized ears. Among your people are also "Halfies", individuals with both Ling and Tallie blood who appear like Lings in their childhood but enter a rapid growth spurt in their young adulthood.

>Where did Lings come from?
The Lings claimed to have once been hosted by the Great Turtle where they learned to be good guests. Much of their core values come from their time being the Great Turtle's guests;
>To be neat, tidy, and clean after themselves.
>To eat sparingly so as to not overburn their hosts.
>To reciprocate gifts so as to share Memories.

>Memories
Memories are something of a religious and spiritual concept for Lings. They represent literal memories that an individual holds but also represent their relationships as well as a connection to their wider family (their "people"). It helps bind them all as one people, not only throughout the land but also through time. Ways Lings share their Memories:

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>>5984586
>>5984588
So I don't know why but 4chan has been failing me lately, I didn't even realize it didn't even post my whole post. I'm not sure what's going on, maybe they decreased the text limit and didn't bother giving a warning. So here's the rest of the post and another 24 hours to change votes if you want:


It was very apparent that Puki liked edgy things, even her teeth were pointy which she filed herself to look... toothier. You did meet a few Toothies who taught you how to fillet a fish, though there didn't seem to be any of that kind of folk from your village. Still, you couldn't help but feel sorry for Puki, though you appreciated her being able to express her feelings honestly to you.

[red]"I don't want to leave you guys, but sometimes I just want to be alone. I don't like those girls because they keep trying to get me to join even though I don't want to. They're so annoying..."[/red]

You and your friends came by a fork in the trail, one path led to the village All-Colors Fields, known for its vast tracks of beautiful flowers and buzzing bees and the main supplier of honey throughout the Lingdom. The other path led to Deep Waters, a village located in a deep lake filled with Crockos, dog-sized dragons who dive deep into the water to gather kelp, a sacred plant that makes a good gift to the Earth and could be turned into soap. The trio of musicians wanted to go to All-Colors Fields as they knew a festival was to be held there and they wanted to listen to all the music. Kari wanted to go to Deep Waters because she wanted to swim with some Crockos and maybe make a new friend to tag along with. Bubu was indifferent and seemed to have been consoling Moochy for Kari's betrayal.
>>
>>5984586
>>5984640
>>5985891
No worries and thanks for the info. This is very important context, so I'll change my vote to
>Go to Deep Waters. It's probably best to get away from these musicians for Puki's sake.
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>>5984588
>Camp out for the night and try to mend relations between Puki and the musicians.
>>
Voting closed, drawing and writing.
>>
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You agreed to go to Deep Waters, disappointing the musicians who wanted to stay with you and your friends. Bubu tried giving Tina's drum back but she told him to keep it. He didn't know what to offer so he pulled out an empty snack container with chopsticks, simply because it was drum-like. Tina looked happy to receive it, so you and the musicians said goodbye.

You left on the path to Deep Waters and when the musicians were out of earshot, Bubu yelled:

"One TWO THREE!" while banging his drumsticks. He began beating the drum as fast as Puki did. You, Kari, and Puki were caught off guard and stood there staring at Bubu furiously beating his drum while singing about jam-filled dumplings in the most belligerent manner one could imagine.

"I thought you would like that song, Puki..."

Puki snickered at first but soon broke out laughing. Her laughing was so uncontrollable that she fell into a roll.

"I did, I did like that song! It was great!" With Puki's approval, you and Kari joined Puki's laughter.

You and your friends continued on the path to Deep Waters playing music in the same manner as Puki and Bubu did. When it was Kari's turn she couldn't play her flute while singing so she just sang instead. She sang about how much she wanted to travel beyond the Lingdom to see the world, the first thing she wanted to do was to follow the trail your Popappy took to return to the Great Turtle.

On your turn to sing your heart out, you sang about...

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You are Kai, a newly minted edgerunner trying to scrape by in Night City. Almost two weeks ago your father, an NCPD netrunner, was murdered under suspicious circumstances during a Cyberpsycho attack on Kabuki Marketplace. You’re out looking for answers. Answers and eddies. Eddies to pay for your several ill mother’s medical expenses, eddies for more gear, eddies for information, eddies for allies. Everything in Night City has a price, and everyone has secrets, especially your family. Dad was an Edgrerunner for decades in secret, and your Mom used to be a big corpo scientist for Biotechnica, running a whole genetic enhancement and cloning project you didn’t even know existed - or that you were a part of - until a few days ago. The only person you can fully trust is yourself… and perhaps Alice (Hlin), the ghostly AI that your netrunner father was working with in secret before they both got attacked on New Year’s Eve. The last couple of weeks have been busy with small jobs for the static Aldecaldo fixer Dakota, both solo and with other edgerunners, and right now you’re recovering from nearly getting flatlined trying to infiltrate a Raffen Shiv subnet. Ouch. You’re still one of the freshest faces around Night City's shadows for now, but all it takes to end that is a single bullet - This line of work is a meat grinder, and runners are the meat.

2076.01.012, 07:15
Night City (Kabuki, your apartment)


Sitting on your apartment’s worn old sofa, you munch on a plate of mind bendingly delicious cookies Vicky baked last night. Real chocolate, baked with care, still fresh enough to be almost gooey it is so soft but not crumbling apart… Maybe you did die during that last run, and this is heaven. Vicky is out handling some early morning biz, she just left a few minutes ago with a vest and her Metel, but you weren’t left alone in enjoying these wonderful baked goods.

You’re never alone anymore.

With every bite you take, Alice savors the flavors and textures as well, a second ghostly sensation radiating throughout your mind as you experience her pleasure at each bite as if it were your own. The cookies are twice as good in this strange gestalt state, and for once you really don’t mind it at all. There are benefits to existing spread between two minds it would seem, when you are acting in accord the intensity of your shared feeling and sensations is… fascinating, if a little worrying still. Your entanglement has deepened after your shared IC induced coma, but you’re determined to find a silver lining to this whole synchronization mess.
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>>5986633
>>>”We’ll catch her again sometime when she’s back home, I think I still need the rest. Should probably meditate too, or… or something that isn’t this. Stop looking at the Net!” A cold shower would help as well.
>>
>>5986633
>>”But I guess that’s where we’re headed then.” …Maybe it’ll be fun? But with Alice like this… Oh no. Although now that you think about it, maybe that’s what you need?
>>
>>5986633
>”We’ll catch her again sometime when she’s back home, I think I still need the rest. Should probably meditate too, or… or something that isn’t this. Stop looking at the Net!” A cold shower would help as well.
Spend some time with Vicky too
>>
Test
>>
>>5986634
>>5986758
>>5986803
>>5986871
>>5986886
Writing. Expect the update in the morning.

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Lucian, once a peasant, has ascended the ranks to become a Grail Knight. Now he must return to Bretonnia, to the Duchy of Mousillon. There the threat of Vampirism, those under the Sway of Nagash, seek to send forth their terror upon Bretonnia.

++The Rules++
>Vote with Greentext, otherwise they probably won’t be accepted.
>Write-ins can be accepted, and might even be used in the final without majority rule.
>If you are going to change your vote, make it so your post only links to the numbers of the previous vote. It's cleaner that way.
>If you mix votes together without modifying them in any way, I reserve the right to employ your top most pick as your vote. Claiming it as a write-in won’t work either unless you modify it to convince me otherwise.
>The aim for rolls is low. Crits override (1’s overrides 100’s)

Archive:
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Bretonnia

For the update schedule expect to be semi-daily with the chance I disappear for a week. If something comes up for myself I am placing that before this quest, so that should be kept in mind.

Dramatis Personae

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The sun went from the east to the west when the fleet of Albion came into sight of the Bretonnian Lands. There was no obscuring fog of evil but the lush greenery of the Bretonnian Lands whose fertility was blessed by the Lady herself.

As those came into sight the other vessels also came into sight. Larger vessels that were bastions of the seas. They were built to protect the coast of Bretonnia from the numerous raids of foreign pirates against their people. Each fleet would belong to a Duke, with the Royarch’s being the one which was recently destroyed.

These ships, Lucian noticed, had the banners of many Dukes. Some were of Bordeleaux, others were Brionne and Carcassonne. These were mighty vessels with the wealth of their duchies displayed upon their hulls.

It did not fail upon Lucian that the vessel which was at the front of Mousillon.

It did not deter the Knight, as he brought Satharifax towards the vessels with purpose of mind. If the fools thought to strike against Lucian as he approached from above their heads they would only be able to use arrows. Against the scaled hide of the Sun Dragon there was nothing those peasant archers could do.

The Dragon landed upon the leading ship with a crash of wind and might. Underneath his seat Lucian could feel as the immense weight of Satharifax brought the ship lower into the sea proper. All around him Lucian could see the Knights and Sailors who had placed themselves on the boat to fight such a creature ready their lances swords, and pitchforks for what would have been their final hour as a Dragon brought them all death.

Yet when they each saw the Black Knight who glowed with witchfire the men were halted for a moment. Stunned by the sight of what could not be mistaken to be a Grail Knight upon the dragon. Some even stepped backwards as they felt primal fear at the presence of such an awe-inspiring sight.

“I am Lucian the Durand, Grail Knight of the Lady and Morr!” He declared as the Scythe of Ruin was lifted high into the air, “Bring to me the representative of the Duke who leads this expedition. I wish to speak with him, and perhaps we can avoid the spilling of Bretonnian blood on my return to the heartlands.”
>>
None dared to move forward upon Lucian as he stated those words. None of the Knights that stood before the Grail Knight found themselves to be worthy in speaking to a Demi-God and Chosen Champion of the Lady herself. Instead they all kneel as if a spell of restraint was casted upon each of them.

Lucian did not need to wait long as he looked up to the sky to see the Pegasus Knights approaching him. There were five of them, enough that Lucian knew they were prepared to fight a Dragon in the skies above.

As two of them stayed in the sky to make sure that Lucian would not leave without a chance to retaliate, three of them came upon the vessel. Lucian’s eyes glanced at each of them, feeling from one of them a godly aura, but that was not the one who caught Lucian’s eye.

The heraldry that he wore was blue with golden trimming, but it lacked the trident at the center of a Bordeleauxian heraldry. Like the others he was riding upon the back of a white pegasus that was not terribly temperamental. His face was covered with a steel helm and unlike the others he did not carry at his side a lance.

Instead what caught Lucian’s eye was the sword that laid at his hip. Lucian felt the enchantment in an instant and caught the glowing blue aura that the weapon had when it was within his hands.

Gillot, Questing Knight and Guard of the Necromantic Blade, sat with those that might just be his enemies.

“Grail Knight,” The one at the head of the group spoke. He carried on his flesh the witchfire that was characteristic of Grail Knights. His helm was a closed one so Lucian could not get a good look at him, but his armor sported the Yellow and Black of Mousillon, “I am Sir Gilrack, White Grail Knight of Maldred of Mousillon. You are the lance tip of an invasion force of ships I have never seen, bringing them to Bretonnia upon the back of a dreadful drake! Do you not understand we are already invaded by the Evils of the Empire!?”

>Be cordial, keeping what is known a secret

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>>5986816
>Be cordial, keeping what is known a secret

We've no idea that those of Mousillon are traitors. There is just an immense necromantic concentration there.
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>>5986816
>>Tell the full tale
We knight
>>
>>5986816
>Tell the full tale
It doesn’t matter if they’re traitors right now
Kill all the necromancer aligned eventually

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You are William Daylight. You almost beat the shit out of a random furry, survive getting disemboweled again, convince your landlord to take a bet in exchange for armor, trusted a librarian, finally made plans to look for a druggie, and made plans to jump some gangsters for a bakery girl’s knowledge. All in all a very eventful week of work and progress.
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>>5986844
Ah damn, we really need a way to know when we're missing gear. Was there a notification we missed in story?
>>
>>5986848
No because even I forgot about the mage armor as I assumed you would only break it our on actual important events not a social or in school. Plus William and Muffin spent a few hours making sure the armor is ready for field testing on Saturday as nat 1s or heavy damage could destroy the armor so Muffin is adding infusions to keep it repairable at the cost of her blood.
>>
>>5986848
I will add mage armor votes from now on so assume the mage armor is not on you just to be safe and yell at me mage armor since I got a lot of sheets to keep track of.
>>
Rolled 39, 74 = 113 (2d100)

>>5986845
Also damn didn't think Rose was going to roll a 5. And I was going to reward 97 with proning her and costing half her movement.

First roll Rose's attack +30, second roll William dodge +20 on fail pop shield for +30
>>
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>>5986855
William detours around the smoke cloud fearing some other trap might be setting itself up inside the smoke pushing to cut off Rose's escape to the trees. Repositioning to the opposite side of the cloud as he shakes his gauntlets making sure the control is still going as he brings his fists up ready to hit anything that comes out. As a green headed body rolls out of the smoke cloud with whisps of green and white smoke trailing along her arms as she looks around seeing William in front of the smoke cloud. With a snicker she pulls out a small scalpel knife as she throws the very disappointing knife at William as it whistles in the air aiming for his body. Only for William to react immediately as he brings his arm to his face letting the scalpel deflect off of his gauntlets seeing a purple fluid staining the edge of the knife. An annoyed look spreads across Rose’s face as she mutters a quiet “oh” and runs for another seventy feet toward the forest making bits of dirt trail after each step. William, refusing to be left behind, also charges forward across the flat plains burning most of his focus of keeping pace as he plans his next move.

>Battlefield conditions
Rose is 20 feet away from the treeline.
Smoke cloud left behind
Expeditious Retreat: Concentration 10 minutes.
William has ten more feet of movement.

>Use the left over movement and shoulder check Rose. Roll 2d100 first to hit to cause 2d8 blunt and boom damage, second to prone her to burn half her movement DC 50.
>Stand in front of her and force her to either charge through to trigger Sentinel Feat or move around and burn some of her movement to carefully move around. roll 1d100 DC 30-60-90
>Negotiate- Write-in
>Slide toward her legs and commit a call shot leg and trip her into being prone and in Sentinel range. Roll 1d100 DC 70-90.
>Write-in

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Alas, you are still Nicole Smith, a mentally ill mess of a woman with anomalous abilities. You are a Cleaner, a deniable asset used by massive megacorporations called the Alphabet Companies and anyone else willing to pay you. Such as your Handler, a member of a powerful family who hands you most of your jobs. Mostly so you can clean up messes for him.

The last week has been rough to your psyche and sense of wellbeing. During your tour of an X-Corp military base, you managed to awaken a deep and primordial part of your psyche in the form of antlers growing out of your fucking head. Luckily, you managed to finish the mission by solidifying a deal between E, Q, and X-Corp.

After hanging out with some allies, restocking your supplies, and connecting with corporate representatives, you then spent a solid week at sea. With what? To assist the Captain on it with any and all tasks during the voyage. This so happened to include hunting down an X5 anomaly, one of the most dangerous types of anomalies, called the Admiral's Game.

You managed to hunt down the Admiral's ship and bested him in a game of chess, earning his respect before he passed away. You think. You can't really tell with anomalies this powerful but you swear he's dead. You then managed to reconnect with two of your allies, Maruyama and Kiara, and hung out with them to decompress after your last mission. You noticed that Maruyama had a spark of potential that might blossom into something powerful if you nurtured it.

Your latest mission, which you have just currently started, is hunting down a member of a powerful corporate family by the name of Valentina Vanni. You were tasked with heading down to Abgrund, a small mining town in a section of W-Corp's district, to find out what happened to her. You caught a glimpse of three powerful Alphabet Company administrators on your way in who are also hunting down for her. Things might get hectic if you're not careful.

Though, that's how it is in the City. The only place you've ever truly known. Such a vast and endless stretch of streets, buildings, districts and companies, there's apparently a doppelganger of you out there as well. What her plan is, you don't know.

Your plan? You just want to survive. For you and your allies to be safe. No matter how much blood it takes.

ARCHIVE: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Cleaner

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>>5986564
Maybe. It does say equipment. Maybe if we go the C-Extract option, they can throw in extra if Nicole shows the business card? In fact, FUCK IT

>>5986547
+1
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>>5986504
In addition to >>5986547 flash that business card
>H-COMPANY BUSINESS CARD (A sign of corporate approval. Can be used to access exclusive H-Company products from shops around the City.)
And maybe the lighter too so they know we're good company
>H-CORP BRANDED LIGHTER. Insanely powerful for a simple zippo lighter. (Comes with two vials. You can spend a vial to instantly ignite a flammable object or to warp something metallic. Pairs nicely with your power.)
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>>5986504
>[PERSON OF INTEREST] "We already know you let the miners in despite the conditions down there. Why? What's so fucking valuable down there?" Try to get a FUCKING STRAIGHT ANSWER as to why everyone's so interested here. (Due to Alexis and Max interviewing the Mayor, you don't need to make a skill check with this one.)
>[ALEXIS ALLY] Alexis narrows her eyes at the guards. "Wait, flamethrowers, those masks and outfits...you're from H-Corp. Who hired you?" (Due to Alexis' OVERWHELMING CONNECTIONS, she autopasses this check. You'll get some very interesting information about the person who hired the guards.)
>"Here." Max holds up a briefcase filled with money. "From me, to you." (-2 BRIBE MONEY charge. No other benefits, they'll just be willing to let you in.)
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>>5986500
>[MAX ALLY] "Look, we're looking for a friend. A very important friend. A friend who, if we don't find, my family will raise hell. What did she tell your boss?" (-1 charge for Max's CORPORATE V.I.P boon. They'll tell you everything they know about Valentina and the actual reason she came here, including a personal item that Casey's gunthing can track.)
>[ALEXIS ALLY] Alexis narrows her eyes at the guards. "Wait, flamethrowers, those masks and outfits...you're from H-Corp. Who hired you?" (Due to Alexis' OVERWHELMING CONNECTIONS, she autopasses this check. You'll get some very interesting information about the person who hired the guards.)

>>5986504
>"Here." Max holds up a briefcase filled with money. "From me, to you." (-2 BRIBE MONEY charge. No other benefits, they'll just be willing to let you in.)
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>>5986751
+1

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You are Lorinda de Lindan, princess, weapon autist, and inquisitor-in-training. The last few days have been a whirlwind of violence and revelations after joining the neverending hunt for Strangers. Deadly beings from another dimension, each armed with a personal Cheat Skill that left unattended can cause catastrophic damage to both your kingdom and the world itself. If only you never stepped out of line at the Royal Mageknight Academy then you’d never have to enter under the watchful eyes of the Inquisition.

Currently, you’re on the hunt for a kidnapper in the northern city of Ivern along with your fellow inquisitor-in-training Marie Sarodieu, previously known as Midori Suzuki, by masquerading as helpless maidens. Both so you can help prevent more tragedy from befalling your loyal subjects and so you can acquire more information on the strange Metal Castle that appeared nearby not long ago.

Only time will tell if this endeavor proves fruitful.

Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=The%20Isekai%20Inquisition
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>>5986277
>You decide to retreat to a nearby alley to stalk the sailor
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>>5986277
>>You decide to retreat to a nearby alley to stalk the sailor
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>>5986277
>You decide to retreat to a nearby alley to stalk the sailor
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>>5986277
>You decide to retreat to a nearby alley to stalk the sailor
>>
>>5986277
>You decide to approach the sailor and inquire about what he’s doing

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You are Bol, a schizophrenic gnome with quasi-magical powers.

Today you feel resentful towards your fellow gnomes. What will you do?

>Ignore these hateful feelings
>Act
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>>5986041
>The experimental Quantum Trampoline
We'd surely love to help our friend.
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>>5986041
>>The patented Fast-Moving Mechanical Centipede
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>>5986372
+1
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>>5986044
>>5986274
>>5986372
>>5986502
>The patented Fast-Moving Mechanical Centipede

Your friend leads you to his inventions barn; the air is damp and moldy. There, he shows you his masterpiece: the segmented, metallic body of a creature thrice as long as you are tall.

An abomination that never should have been built. Gears too small to ever be worked by gnomish hands, cuts too precise, metals too different from anything you're used to. You hate your friend for brining such a monstrosity to life.

Nonetheless, you mount the Centipede. As soon as you're safely in position, it whispers to you. It whispers of faraway lands, of forgotten sunsets, of creatures no gnome has ever set eyes upon.

Where shall we go, master?

>The Planes of Ice, where the last Avian was slain

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>>5986741
>>The White Palace, where the Pestilence began

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You are a PIRATE, the scourge of the Fringe and cursed from Diplo to Bretagne by the cowardly merchants and traders whom you prey upon.

It’s been hundreds of years since the Federation of Sentient Planets was founded, and while the formidable Fleet patrols spacelanes and performs countless interdictions on so-called freebooters, just as many pirate vessels evade blockades and continue to smuggle, slave, and profiteer off of the rest of interstellar civilization in any way they can. Gangsters, muggers, washed-out mercenaries, and the general flotsam of the known galaxy crammed into starships of all kinds, they lack only the romance once associated with the pirates of Old Earth. But perhaps you are different.

The arrogant, domineering ways of the Federation disgusted you, so you deserted from the Fleet and took up life as a corsair. Now you command the mighty vessel Flow My Tears, from which you command a crew of miscellaneous spacers with your executive officer, Shis’so (a spider gestalt).

In our two previous threads, you successfully conducted a raid against a commerce station and commandeered a prize ship. After that, you enjoyed some productive time off picking out new clothes, making connections, selling information, and poaching a retrieval job. You proceeded to the forbidden planet Burn Caladh, entering a Central Service brainship in search of a mysterious, high-value container. Unbeknownst to you, the ship was wide awake and is none too happy with intruders…

———

Hello anons, my deepest apologies for the delay — yours truly was busy finishing some historical research, but is now back in the saddle. Feel free to join in on the action even if you’re a new reader, as I intend to make the quest easy to understand for any newcomers. Here’s hoping it hasn’t been too long since the last thread.

Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Master%20Adept
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Speechless, the three of you watch as a disfigured, infant form is revealed. Despite the breadth of unsavory sights you’ve taken in, this one still manages to draw from you a potent mixture of pity and appalled fascination. Despite the many medical advances made by the Federation and the Central Service, some cases were truly untreatable. This... lifeform, was no different. You wondered how this person would ever have been able to walk, had it grown up normally. In fact, they probably would have been confined to a moto-chair or similar device for the rest of their natural lifespan.

“Shellpeople’s physical bodies are put in stasis prior to their linkage,” Fraus explains in a low murmur. “She is no different.”

“Can she hear us?” Kunzea asks, turning her ice-blue eyes to the column’s permanent inhabitant. Fraus shrugs.

“Possibly. I only paid for the disarming phrase, it wasn’t explained to me. I’m glad it worked.”

“Some kind of posthypnotic trigger,” you muse. He nods in confirmation.

“Very expensive on the black market. Renders the ship completely safe for us, however.”

With the ship’s eponymous brain offline, Kunzea is able to release the rest of the lockdown through the console, in addition to pinpointing the cargo and updating Crane on the situation.

>Take a closer look at this shellperson.

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>>5985363
>take a closer look at this shellperson
Did we just find Fiana?
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>>5985363
>Interrogate Fraus about his resources. [low to medium DC depending on write-in]
>>
Peent!

“Yes, Neptune,” you say soothingly, summoning a name for it from the depths of your Academy memories. “It’s all right.”

The bird’s anxiety seems to be slowly dissipating as your own adrenaline rush comes down. You run a finger over its small head and gaze into its glossy black eyes, receiving an alien stare in return. “Better?”

Peent!

You let it rest on your finger for the moment and look back up at the brainship’s column. You knew very little about the highly secretive process by which people were transformed into a starship, though it was at least common knowledge that the Central Service only admitted individuals who were in their infancy. The idea was that humans at such an age would be too young to experience the trauma of going from an articulate body to a shell. Shellpeople graduated from their civil service training program with colossal amounts of debt that they then had to pay off before finally becoming free agents, but in return they received a cutting edge courier vessel and had their brain essentially fused with a supercomputer. You’re not sure how much you’d consider that a benefit, but clearly there were those who supported it.

Given the kinds of tasks that Central Service ships tended to embark on, you could imagine the security that their encased pilots would need. You were then surprised that Fraus had the posthypnotic trigger to turn the ship inert. Perhaps he really did have friends in high places…

But before you can interrogate him further on that matter, he turns and begins to leave the central chamber. “Let’s grab the container and get off the ship as soon as we can,” he says. “I don’t feel like sticking around any longer.”

Peent!

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She acquiesces, but as the two of you catch up to Fraus, you privately entertain the same questions that she was asking. Of course, it had been clear to you even before this that the client was withholding information—but that wasn’t totally unusual. Now, though, he had knowingly put you in danger and given you no prior warning.

The cargo bay is as empty as it was before. Fraus is pacing the walls, looking for any obvious signs of a hidden compartment. You gesture for Kunzea to do the same, before stepping over to inspect the central lift. Like everything else in the ship, it’s built to perfect tolerances. Lowering it would give you access to the ground underneath the ship, though you suppose that the crash landing it experienced might make that impossible.

Neptune hops down off your hand and hops around the floor awkwardly, unused to the slick metal surface. You watch it explore the hold for a minute, then return to the center, quietly observing. The cargo bay is the largest part of the ship, covered with scratch-resistant metal floor plating, walls with study bulkheads and several miniature tractor field emitters to stop cargo from shifting during transit (complete with backup tie-off points to manually fasten items). What few service panels the ship did have were very well concealed. The overhead lights covered the entire area in a sterile light.

Peent!” Your bird has taken an interest in a floor panel. Maybe it thinks there’s a crab under there.

>Bring in some scanning equipment from your ship to find wherever the cargo is hidden.
>Let Fraus search a little longer. Maybe he’s got something else up his sleeve.
>Conduct your own search (describe your course of action).
>Write-in.

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OH SHIT NIGGA. The world's gonna end or some shit! Time to go help the inexperienced hero to save it!
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Rolled 50 (1d100)

>>5985186
Jackie Chan
>>
Rolled 35 (1d100)

>>5985186
Badguy Orphangrinder
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Rolled 91 (1d100)

>>5985186
the hero of legend shall be named... Ezekiel Rutebega
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Rolled 8 (1d100)

>>5985186
Sledge Hammer
>>
Rolled 71 (1d100)

>>5985186
Dahiro

... must necessarily concern itself with marriages where the spouses belong to different Standings. Citizens of all stripes may stoop as low as a Subject, so long as the Subject has at least Patent and Nomen. Likewise, a Subject so endowed may take a Subject without such an endowment, so long as their profession, condition or conduct has not rendered them Infamis. Similarly, Subjects without Patent and Nomen, who cannot marry without the knowledge and leave of the Authority whose name they bear, and in some places may even find themselves compelled into marriages by their Authority, are also subject to the Lex Iulia and Papia Poppaea. - regardless if they or their Authority are the one seeking the marriage. Subjects with decency cannot be bound to those without, nor may they ever be bound to a Fearful and Lawful alien, nor a Fearful slave. Subjects in Infamis may be married to a Subject of the same state, or a suitable alien or slave. When two spouses belonging to different Standings are bound, any issue take the Standing of the lesser - with the exception of the Subject in Infamis. In this exceptional case, an alien being both Fearful and Lawful becomes a Subject in Infamis, as do their offspring, while slaves married to these piteous Subjects remain slaves, though the issue will be Subjects in Infamis - and they will not be allowed any avenues of matriculation and naturalization. Attend well that no other pairings with and issue from slaves or aliens are subject to the Lex Iulia or the Papia Poppaea, as they are without wedlock.

Beyond restricting the Sum of the Whole to suitable matches, these laws promote them as well. Those who are not, nor ever have been married, caelibes, may take neither hereditas or legatum that would otherwise be their due, while those who have never been in a union with issue, orbi, are only entitled to half. Such penalties are in force from sixteen until a man achieves the age of sixty or a woman achieves the age of fifty. This is held above the Ius Accrescendi, so that the portion of hereditas voided, being either half or whole, is not divided amongst the other heirs of the testator, but instead is taken by the Authority to which the testator submitted. Voided hereditas may still be calculated into the death duties, though they are commonly waived. Beyond this inducement, there are others, such as Ius Trium Liberorum, which affords particular rights and privileges to Named Subjects and their betters who have produced at least three children. No equivalent instrument, with equivalent rights and privileges exists for those Subjects without Patent and Nomen, though they are still subject to its penalties.

- A passage from Imperatives and Rights, a Treatise for the Named Subject on Lex Iulia and Papia Poppaea, the laws which outline and induce suitable marriages.
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Rolled 52 (1d100)

>>5986248
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>>5985948

>"Yes." It is the truth ... on which the best lies may be built. You have already established a backstory here about why you are unaccompanied, you will call upon it now. [Requires Rolling]

Webs of lies rarely work well. Keep it simple.
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Rolled 38 (1d100)

>>5986248
>>
Rolled 72 (1d100)

>>5986248
>>
Sorry about falling asleep on you all; I'm working on the update. Look for it in a few hours time.

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With the Supreme Kai of Time Chronoa dethroned, the Demon God Dumplin beaten, and Karn's whole family now able to live in his timeline, things have been looking up for the Saiyan General. But all good things can't last forever. And when conflicts arise between deities, mortals are inevitably caught in the crossfire. Does Karn, the Berserker God possess the strength to protect his family, people, world and reality from their fickle nature? Or are the beings above mortal ken also beyond mortal reproach? This outcome may be up to you.

You the players control Karn, wielder of the mighty Berserker Soul. Granting him the power to fight against gods and other divine beings, to resist their influence and strengths. From his lowly beginnings as a Saiyan Brawler with a sub-3000 powerlevel in Age 733, only a few years into his time as a member of the PTO, he has now become the strongest Saiyan of his time. With the power of the Berserker God, combined with That Which Should Not Be and having devoured a soul born of the Abyss itself, his strength is now unlike anything before seen in his reality. But will this newfound strength be enough to overcome the threats headed his way? Only time will tell, your choices can spell the difference between success and failure.

Character sheets and other info:
https://controlc.com/46ec566d
https://pastebin.com/u/GrandDragonQM
Archive:
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Saiyan+Conqueror+Quest
Help fund quest art commissions and get exclusive side stories as well as artwork here: https://www.patreon.com/GrandDragonQM

Quest rules are as follows(unless otherwise noted):
>30 minute vote times
>Pick ONLY ONE option when voting
>Dice rolls are all best of first three correctly-rolled dice

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>>5986936
Caulifla is second only to Chaya in terms of raw hours spent fighting, not counting Future Chaya of course.
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>>5986937
To be fair a lot of Chaya's fighting experience is closer to sport fighting. Bloodsport, sure, but still. But I suppose it is unfair to say Cauli has more "real experience" because that's what those morons online say about sparring not being "real practice" for fighting.
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considering the rate cauli is actually succeeding on these fights, she might very well save gwyndolins ass from becoming snake food one day.
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>>5986940
That’s one way of looking at it. But, consider another. Most of Cauli’s experience is against magic wielders who can’t even fly. Where she has complete mobility superiority, and often sizeable strength and speed edges as well. Most of Caulifla’s fights are over in under two minutes. Then getting teleported away back to full health and strength, as she was when leaving ‘her’ reality behind. While Chaya, while also being stronger, is more used to fighting longer bouts uninterrupted. Round after round, wave upon wave of enemies attacking her relentlessly culminating in battling strong foes. Those with wildly different abilities, while most of Caulifla’s are relatively similar in terms of strengths and powers. Like having only a single sparring partner vs having a whole gym of teammates.
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>>5986942
She did already save him from Sulyvahn’s poisoning years ago, preventing the false Pontiff from feeding him to Aldritch.


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