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>Pirate Maya3D>Search "How to do [ ] in Maya3D>90% of tutorials are how to do it in BlenderWTF? I thought the shit posting on /3 was a joke. Blender has taken over.Best I could find is Mike Hermes and Academic Phoenix Plus, but there are a load of special effects they don't cover.
>>979934i didnt read your guys' conversation but MASH is just one of the available built in add-ons that you can turn on in Maya with useful features for dynamics with better performance and instancing geometry in interesting ways that can stack like modifiers. its really easy to make the sort of junk that would be projected on a big screen while music is playing at a show or shit like that.
>>979939Ah then yeah, I can't say other software has anything like that. At least as far as making something super fast that'd run at a show.Geo Nodes maybe if you keep shit simple, or the extinct Blender Game Engine, but maybe I'm still kind of misinterpreting what it's for.Still it sounds pretty neat.
Strange how there are loads of tutorials spoon feeding Blender how tos but modlers are few and far between. On top pf that, the ones ypu find are either really good pro level or absolute beg tier. Theres little to no inbetween.
>>981717There's nothing strange about that at all.The middle ground is the area where you're kind of just expected to know what you're doing.Beginner shit is for beginners, pro level shit is mostly theory and workflow shit to augment and enhance what you're already doing. The in-between is that "just right" section where you're not a beginner, and you know how to model well enough to get by without much help. In the case you do need help, it's usually enough to just check how other people have solved similar problems. Then you slowly just shift into that "pro level" theory territory where it's all about optimizing your workflow, or seeing new tricks to model things in a different way.It's like riding a bike.There's that wobbly stage where you're just starting out on 2 wheels and you're not all that skilled and can still fall over.The middle point where you can clearly ride a bike, people expect you to know how to ride a bike, and you have confidence riding a bike.Then that final stage where you achieve complete mastery over normal riding and you start doing BMX tricks and shit.
>>979823Maya is for professionals only, you should already know what you're doing when using Maya.
>GodotMissing features and lacks artistic improvement to match with Unreal and Unity>BlenderAll marketing PR talk, no real experience in using Blender. Knows nothing about the real reason.>Open source Open source projects doing dumb things like glTF animation implementation, dead software, not documenting important stuff, heavy relaying on Blender instead of other 3D software>Unity and UnrealThey have a monopoly in 3D games, not a single open source can export to console. Open source projects limits artists like you and me with dumb ideas like TIFF format. Heavy restrictions to Windows only. Dumb downloads for developers like Microsoft Visual Studio. None of that matters with Unity or Unreal.Never trust YouTubers
>>981480I've watched the documentary on that channel about Godot being a cult modeled after the Blender Foundation and I completely agree.
>>981585But we already knew you aren't able to form your own opinion
>>981580GDevelp can’t upload 3D idiot.
>>981586I knew the Blender Foundation had become a cult for a long time. I didn't know that the Godot people were copying their model.
>>981323Never really liked Brackey's tutorials.>he never goes over the basics while pedaling to people who understand nothing about coding.like, to understand Brackey's tutorials you must already have the coding knowledge to understand the tutorial and therefore you could just do it yourself without the tutorial. I fell into the trap of watching all his videos and just mindlessly copy and pasting them while learning nothing, I only came to understand wtf I was actually doing when I learned C# monoscript in uni years later
hey guys. just made my first 3d model. let me know what you guys think of it :)
You didn't make that.
>>981736looks pretty retro cgi 90s studio ghibli. do you have any retro cgi 90s resources and tutorials? ps1 lowpoly graphics nintendo. studio ghibli low poly 90s cgi. how did you make low poly 90s anime cgi in studio blender?
/wip/ - Works In Progress - "We're going back to our roots" EditionPost your work-in-progress projects, recently finished projects, or things you'd like critiqued here.Previous thread: >>977313List of free resources: https://pastebin.com/cZLVnNtB (embed) (embed)/3/ Discord: https://discord.gg/gbYCEBPuK2
>>981658Start amassing some reference images, anon.
>>980893>>981179>>981221not trolling, just coincidenceI was sculping loppuny to make a figibut I coldnt pose yet and forget to update the wip,also Im planing normal/huge breast.
>>981693Needs a stack of shitty plastic storage containers.Some old pillows from an old ikea couch that fell out of commission, but you haven't thrown away yet.Some half used paint buckets, because you'll need the same color later to make repairs.An exposed furnace, with that tubing that goes to various places in the ceiling.The laundry machines.Skinnier floor rafters, with more wires going this way and that.Just google "unfinished basement" to see the innards of a basement, and not the converted front.
>>981729So a slutty bunny to rival Warframe's.
>>981733The people who owned my uncle's house before he bought it put urinals in the basement, and the garage. Not gonna lie, they were pretty useful.
Sup, /3/? I’m sick of Cris shitting up /v/ and all of the other boards with his dogshit models so I have decided to combat him in his domain.You might know me better as the guy who made that one Jet Force Gemini picture, but I have much more impressive stuff than that.
I detest Ocarina of Time and consider Dinosaur Planet to be a superior game.
Can't wait to report your next github
>>981667Can’t wait to see you disappointed when I unleash my next GitHub.
Axolotl Men.
Here’s the enigmatic Warlord, the main antagonist of my game and Fygoon’s nemesis.
I am now much stronger, and now have mastered AI as well as 3D and 2D.
>>981703>kalina 2how the fuck are you making the second game when you haven't even released the first one
>>981703>he's gone back to Godot againIt's so tiring.
It took me a day to make this.Pls rate.
>>981738https://www.youtube.com/watch?v=-PCRanYQ7-sforgot to add my link.
its kinda crazy what blender is capable of in 2024
>>981595Next time crop your donut photo better. Also if you are finnish please commit suicide.
>>981599would be kinda fun to attempt making that kind of detail for a donut tho. Like the way the sprinkles are individually broken and embedded in that glaze and how that bread-crust actually shade.
>>980541debunked
>>981604I've never nutted before but I did try to have some sunk sprinkles as a normal map on my max-nut V1.0.need to add that bulge around each individual sprinkle and make better sprinkles to replicate the delicious look of >>981595 but as a proof of concept I think it shows promise.
>>967490I made low poly version.
How do I improve sculpting bros? Does this look like I need to know more Zbrush to improve? I feel like I can’t draw the planes and I fuck up on the mouth a lot I want to improve and I’m really stuck. I’ve been following a head anatomy course and while I have improved a bit-it’s only a little bit, I think I’m not understanding a lot. I know I sound extremely naive in this whole thing, I just don’t know where to start. I can’t keep up in this course and make turd after turd without knowing I’m knowing how to improve after each turdI bought anatomy for sculptors book too
>>981433I fucking love professional european artists who stream. They're so incredibly dry and unhelpful in the funniest ways. The good ones anyway. They've been professional artists for like 15 or 20 years, and have like zero in common with the people watching and can't help them at all because they don't consciously think about all the skills and talent they've developed and can't articulate it.I'm not even complaining, I just think it's funny how innately averse to spoonfeeding they are.
>>981437He’s not European. I mean I wanna get better and I will but if there’s something I’m not really getting I would like to know it if possible even if I sound like an idiot haha
>>981433https://anatomy4sculptors.com/
>>981433what's the copy Bridgman twice of sculpting?
>>981441>He’s not European.Bulgaria isn't in Europe?
>>971059this, but unironically
>>971041nothing
>>971041Thought this video was pretty fascinating. Very rare to see this kind of early CGI at such high fidelity.https://www.youtube.com/watch?v=O9AZ9CGMi4k
>>971059This but ironically.
>>981484kino
Previous >>959310Discuss and post anime styles in 3d. From figurines to celshaded models, etc.
This is from a commission I am working on, check the loops for reference.
>>981608>>981609I think I see what you mean, but can I ask a few further questions?1) Why is it exactly that the loops marked in blue are better than the ones I have now? Looking at the counterexample face I agree that the topology is much cleaner and it looks a lot nicer, but rather than trying to just go for rout copying in the future, I'd like to understand why those loops are the way they are. What makes them more suited to anime specifically?2) For the red circled area, what do you mean by smoothing? Like it's too recessed (Causing the upper cheeks to cast a shadow over it) and it needs to be brought out more? Or is it that there's too much geometry and it's cluttering the head unnecessarily? 3) What's the issue with the triangle and the diamond? I know that, topologically speaking, triangles aren't good because they don't effectively deform when the model is posed. Are diamonds the same way or is it just that specific diamond near the mouth? Are some triangles permitted where the model won't be deforming much, or are there deeper reasons for removing them?Sorry if these are annoying questions but I'd really like to get some more understanding of the issues I'm facing.
>>9816161. They make deformation and sculpting better and easier, you can also make adjustments easier when you select the loops.2.Yes, ideally I would first delete that loop in the middle and see if the others can be properly connected into better loops, since you are using sudivision it is also easier to tweak them.3. the triangle under the eye which could be removed in favor of some loops and quads, what I learned myself is how these areas shape up the cheeks as well, otherwise we end up with very flat faces, the diamond in that area may give you some weird results, my example also has it but as you can see it flows differently, when in doubt just triangulate a face and see how it will deform.
>>980999>>981531Increase the cheek bones to create those cheek curves typical anime heads have. Pic related should help you out; the blue lines are what we see as the contour/outline of the face. But the cheek lines (which are part of the facial outline of your anime character head in the 3/4 view) is more 'hidden' in the full front view.
>>981724Here's another one.
I made this donut to celebrate me using blender for 8 years, hurah
Blender users celebrate "doughnut birthdays" instead of their own actual birthdays. Sad!
bump
doughnut birthday? a "D-day"?
>>967030
>>981709?
A thread dedicated to CAD, the chad's choice and the working man's choice in 3D production.What projects have you been working on lately? What kind of work do you do?>FreeCADhttps://www.freecadweb.org/>Rhinoceroshttps://www.rhino3d.com/>Moi3Dhttps://moi3d.com/index.htm>Tutorials and Guidebookshttps://www.youtube.com/playlist?list=PLxt9ZAGPLIpdn6CH2IbsNRYDlikLucxVeComment too long. Click here to view the full text.
>>957980I know I'm wildly late to this one, but just in case anyone ever needs the info, PCBWay is a pretty solid one if you're looking at outsouring your 3DPrints. Wide variety of materials and methods
>>899949>>978307>>972035>>965836>>899971well, that settles it
>>902639>>902656>OpenSCADI have been putting off giving this a go. I might have to just nut up and try it.>don't use FreeCAD until you have at least 5 years experience in CAD (this is for your own sake, you will quit if you try to start with FreeCAD)I started by using FreeCAD because I am on linux and I don't want to pay or have all of my models uploaded to someone else's server. It is very buggy, but I'm starting to get the hang of it. I have a project that I made currently printing on my 3d printer.I've also been following the development of FreeCAD and it is currently on the brink of being downright usable. The next release looks like it's going to be pretty decent, thanks to the development that has been upstreamed from the Ondsel project.>>961194>using files with lots of solidsAdmittedly, I haven't gotten this far yet. My project only has 8 parts. The new assembly workbench is pretty nice, though.
>>980723The next release will be significantly improved. It's worth checking out as I believe it will see a lot of improvements in the near future.
in autocad how can I use the current position of the mouse as the relative coordinate instead of the last clicked position?when i paste something, can i set it to automatically drag by a certain point, like at the center instead of the corner, without of having to reselect it all over again?
Previous: >>968906Daz youtuber's and general guides:https://www.daz3d.com/help/help-daz-3d-video-tutorialsWpguruParmyTravis Davids (Marvelous designer)ThundorndCgByteshttps://www.laylo3d.com/https://thinkdrawart.com/Kelvin JinBridges: https://www.daz3d.com/daz-bridgesSuggested Blender Bridge: http://diffeomorphic.blogspot.com/Comment too long. Click here to view the full text.
>>981675G9 is "bad" because it adds nothing to the table but was an attempt to stay relevant and try and compete with the "Direct to UE5/blender" pipeline. Also the topology is bad for female bodies. That being said it does have some advantages like a unified mesh between sexes and great for doing humaniod creatures. Also the massive library of characters and assets made for genesis 8 are now somewhat obsolete while genesis 9 have still very little content. This could have been easily rectified by having a conversion tool from gen8 -> gen9 for characters and clothes but that was not ready by launch (not even sure there is one now).
>>981675it has a unified mesh for male and female characters which means there's no mesh topology for the nipples so you have to use geografts which have to be massive to fully replace the tits with g8 style topologythey could have just made g8 but better but they're fucking clown retards who think people want to make disgusting dysgenic androgynous people in their hot bitch dressup simulator
>>981275>>981276>>981322favorite emma, simple as.
>>981518Option A: Create a custom morph in Blender or similarOption B: Fit ControlOption C: Mesh Grabber
>>981713damn, she has been working those deltas. Yum yum
Which VR device has the most accurate/precise controller tracking for modeling in VR?
why are you fucking doing this
>>981665What you should be asking instead is why the jannies of this board let Cris do this.