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/vrpg/ is a place to discuss all types of role-playing video games, including single-player, multi-player, and massively multi-player, turn-based and real-time action, western-style and JRPG.

Does this mean RPGs are banned on other video game boards? No! /vrpg/ is just a separate board specifically focused on RPGs where discussions about your favorite games can thrive.

Please familiarize yourself with the rules and remember to use the spoiler function where appropriate!

Please note that, like /v/, "Generals"—long-term, one-after-the-other, recurring threads about a specific game are not permitted on /vrpg/. Such threads belong on >>>/vg/.


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Do RPGs without numbers exist? does an RPG need numbers to be an RPG?
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>>3464979
All video games work with numbers you fucking retard
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>>3464979
i don't think an rpg needs numbers, they are just the easiest way to express vertical progression to a player, they are spawned, just like mathematics, to simplify the rules and metaphysics of a given universe
so they might be hidden, they might be minimal but how would one do damage and combat in such an environment, one would need the numbers behind the scenes
as for essentials like character progression and roleplaying; the industry is in a constant ebb and flow on the stat sheets, we see more devs go into the more hardcore direction of stat heavy
but we also see the perk system and traits for example, or the whole of the immersive sim genre that allow you to build and customize your character using only specific modifiers and horizontal progression so if there is a way to do it it is the one with perks i suppose
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>>3465148
>your character knows what XP is
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>>3465749
who are you quoting?
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>>3464979
There's plenty of "narrative" game systems for tabletop RPGs, they don't translate well to video games since at best you'll get an adventure game with few predefined outcomes instead of the inherent liberty of real RPG. And, anyways, most cRPG players are autistic retards who only want a poorly designed "numbers go up" tactic games with shit encounter design.

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>>3462293
PVE wise the content released after launch was awesome but this recipe was not followed for the sequel.
Incursions were amazing, the Underground was not bad and the Pier was the most fun you can have in a horde mode.

The Dark Zone is where everyone got RAPED and decided to leave the game because it makes Dark Souls funny red men look like funny clowns in comparison to the S&M dungeon that was the Dark Zone but if you stick with it you are rewarded with some of the most wild fun you can have in a PVP game. You could troll, you could grief and you could ruin someone else's day whether they were trolling or not.

Then you have Last Stand and Survival which were also pretty fun but required some balance.

The fact NONE of this carried over to the sequel is baffling. In fact some of the changes made the game worse.
I still have to play Warlords of NY, no idea if that fixed the game.
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>>3462369
Cry to the Mods.
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>>3462293
it's still shocking to me how much amalur just... exists.
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>>3464323
damn there was no survival in 2? glad I never bought it
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>>3467389
>setting
Tries too hard, like PoE's. Winds up feeling like a generic mess.
>artstyle
Overly colourful and too much like WoW.
>non-combat gameplay
Single-player MMO.
>story
Actually not bad.
>combat
Pretty fun power fantasy.

>/vrpg/ says Fallout 4 is bad
>Is actually fun
What gives?
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>>3467408
>The shooting is not even better than New Vegas
lol
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>>3467408
the novelty of exploration and the combat encounters can be enjoyable but as was stated when youre comfortable with the systems and realise theres nothing else to them eventually the lack of depth becomes painfully apparent and youre just going through the motions if you really wanted an RPG OR a sandbox game.

if the plot revolved around your settlement of choice and actually had a game focused on wasteland survival it might been above average but as it stands it was too diluted and at the same time too up itself to let the player have much freedom. they wrote a linear action game with a preset character background and added RPG mechanics

fallout is generally about some guy who does some shit he feels like doing at the time on the way to his important main objective, not Nate, 35, Wisconsin, former Marine looking for his son who also has time to go to an island and play blade runner
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>>3464575
STOP HAVING FUN
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>>3464587
You're the kinda guy who would be happy roleplaying in an empty sandbox. Why aren't you on gm_construct right now?
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>>3464575
>What gives?
You have terrible taste.
The game is a skinner box; there is nothing to think about. The entire game is markers to follow and buttons to press.

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For those of you who backed it or somehow pirated it, what do you think? I'm about to do the Mine Dungeon from the Beta.
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>>3467422
It was perhaps imperfect but it at least had an arc. You confront him multiple times. You see him put in positions he can't handle fuck up and there are consequences. By the time you finally recruit him he went from a Retard with small power to a retard with lots of power to a retard destroyed by his own retardation to finally a retard who's sorry he was a retard. And please do keep in mind that nobody is really saying any of this was especially GOOD we're just point out that the basic attempt minimum is there. Which is more than we can say of Eiyuden. Suikoden IV got a bad grade on the assignment. Eiyuden didn't even turn the assignment in.
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I wish Dux were more ruthless but maybe it was just that hard to top a villain who isn't afraid of razing villages and slaughtering people like pigs.
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>>3467432
You're never gonna top Luca in terms of animal brutality but there were a lot of ways they could have gone.
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You know, localization is such an easy racket.
>This guy is a cook
>Run script thought MTL, just add random food references to whatever point was made.
Poor Kurtz
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>>3467443
>Poor Kurtz
He gets his waifu double pregnant. Though they also seem to kind of forget part way through the cooking story that his first kid is dead but hey they said cute couple pet names to each other.

A thread for posting about and sharing obscure RPG's you've played and want to discuss or mention on the off chance someone here has played it too, or goes and tries it out. Can be anything from licensed and published games, to fan-made modules for other games, to shareware, to full on indie titles.

Post'em if you got'em.
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Castle of the Winds, Windows 3.1 game and a sequel. Ludokino.
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>>3463338
I only played the demo, didn't really have a way to get the full version as a kid. The flintlock ruled, I was mad whenever it exploded. Loved the magic system, too - figuring out spells by figuring out what each syllable translates to was top tier kino.

>>3463741
That sounds pretty unique.
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Dragon Quest.
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>>3463268
The Elder Scrolls 3 Morrowind
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>>3463817
Rise was made by the same devs as Ara Fell. It was fun, had some flaws like the eyeroll-some story and some character motivation, among others. I liked the smoothness of the sprite animations during combat and the option to increase combat speed multiple times.

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U N C O N T E S T E D !
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This is not the place, I know.
But I tried plying wastelabd 2 and already got 2 game over in AG center in less than 2 hours of gameplay.
Fallout never filtered me like this. Fuck Fargo
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>>3434625
playing 1 and 2 will make you realize todd is a genius
>>
>>3434625
1 is a good game
2 is dogshit bloatware
3 is good
NV is really good
4 is bad but entertaining
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I've been trying out fallout et tu mod and there seems to be content missing? I am only up to junk town but I was sure there was a quest in shady sends to fix their well. I was also sure that in junktown there was some toilet you blow up with a bomb, climb down then get a gold watch to give to an npc. Now there is none and the npc just says "where did I put it?" when clicked on... does this mod remove a ton of content? even though I enabled the fixt mod with it?
>>
>larian makes the next fallout
>in the style of originals
>everything le hardcore fo fans have been whining for
>but
>it has gay marriage in it
What would be the reaction? Same as BG3 from codexers?

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>"Gotta Love That Bethesda Polish"
Fallout 76 abomination, then Starfield disaster, now the Fallout 4 "Next Gen" bugfest.

Todd is RIP isnt he?
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>oh shit the TV show is wildly popular! quick release Fallout 4 now!
>b-but its not finished it has bugs a-and..
>FUCK THAT RELEASE IT NOW FOR MAX PROFITS!

last weeks board meeting at Bethesda HQ
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>>3467377
Hope he dies soon.
>>
>>3467416
Not yet. It's too soon. He has to completely fall from grace and become the laughingstock even for normalfags before he croaks. Otherwise, he will be remembered as a genius and trend setter rather than a lying, greedy, incompetent piece of shit he is.
>>
>>3467416
Y-you too!
>>
Sadly he found an out by cornering the market of neurotic early-zoomers / late millenials who can't watch anything other on TV that isn't slop or else they'll get a nervous breakdown over it being "too serious".

which alice is your alice, anon?
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>>3467326
>We just don't post much because there's no one asking questions.
Yeah. Generally I butt in when I see people wondering about shit, or correcting people saying X is because of Y, when it's actually because of Z, and so on. It's not like I don't try to lorefag outside of that or anything either, but trying to piece together shit to try to figure out something new isn't exactly conducive to thread discussion when it comes out looking like some Pepe Silvia-tier schizophrenic theory in written form, I usually keep that kind of shit to myself until I've got a more polished way to present it.
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>>3467317
I don't think I live in the same world as you.
>>
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The lack of Red Dead Hood and the mini-scenario of Grimm living with her is driving people to raise their SEN as means to sustain the wait.
Half tempted to go and update BS1's OW sprites with new ones as we wait.
>>
>>3467307
English is not my second language, ameritard, I don’t know it at all, I was just too lazy to remove the space in the translator.
>>
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Post you're rpg waifu.
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my canonical virgin queen who i essentially grew up alongside across several games.
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>>3434888
Arue!
>>
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LNs count because I say so
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>>3466756
why did you post ridah? everyone knows angra mainyu is best girl silly
>>
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What do you truly admire about your favorite characters?

I posed the anime version of this to /a/ yesterday, and I was pleasantly surprised that I didn't have to repeat the thread every month for several months for it to take. I dare you to do better.

I will elaborate about Shion Uzuki in the comments.
>>
>>
>>3467368
yeah you couldn't even deny coming from /a/ after this shit lmao

Lol. Lmao even.
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>>3467346
>I suppose im asking a studio from the bottom of the top made for and by the definition of "normie tastes" to make decent art
>but i feel like that makes me sound like a fart sniffer.
Of course it does, since you don't know what you're talking about. You're just another bratty consumer
>>
>>3467363
okay but consider this you stupid cunt, provide examples of what modern Bethesda is doing correctly and what theyre excelling at currently.

because it kinda sounds like youre being bitchmade in a room of consumers, trying to tell them to leave the company alone. The general consensus is that the studio has gotten worse over time not better, and the job of the consumer is literally to be "bratty" when the practices of the developer dont meet a certain standard.

Youre in here saying "y-you dont know what youre talking about" when anyone in here could search for 10 seconds on google and find a laundry list of how hard and how many times theyve fucked up over the last few years. when you ask anyone in here what some of the best RPGs of the last 15 years have been anyone who says "Skyrim" is going to get their shit kicked in with the (You)'s

more than anything im mostly confused how you saw a post deriding bethesda's lack of decent creativity and thought to think "pshh, just another bratty consumer"

silly cunt
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>>3467412
>im mostly confused how you saw a post deriding bethesda's lack of decent creativity
Read the post I responded to before you throw a worthless tantrum, you dumbass.
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>>3467421
i wrote the post you replied to spastic, its less a tantrum and more me being fucking confused why your shitcunt limpwrist decided to type out "you dont know what youre talking about" in relation to the statement "Bethesda aint made of talented individuals"

so you gonna explain yourself or just continue to be a weird rat bitch in a thread specifically about how fucked up a job the dev team is doing as of late? doesnt matter to me either way its all just shitposting in the end but for the rest of the thread people are going to suspect youve been heavily involved in pro-bethesda posting on a board where theyre baby's first RPG dev
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>>3467423
What games have you worked on, to have such insights, or are you relying on your google skills and imagination?

Give your opinions on the product, but don't pretend to understand how developers operate.

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The remake of this guy just game out, so we're having a DRPG thread.
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>>3466932
Elminage Original is okay, my main problem with it is that its dungeons are too large and have too many pointless rooms. I'm finding the dungeons in CoH2 a lot more enjoyable so far.
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>>3467234
I don't mind big dungeons, it's fun to explore what I can't stand is the autistic alchemy system, it would be okay if it was sort of optional upgrades but if you want anything good you have to use that shit
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>>3466946
>Wizardry 1-3 SNES
>SNES
don't do that, the campaigns arent even in order
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>>3467250
Which version should I play then?
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>>3467240
My problem with Elminage 1's dungeons is that they are intricate but feel somewhat procedurally generated and have next to no placed content. It takes a lot of busywork to explore every nook and cranny but there's little reward. With CoH2 I can see chests in the distance and try to find out how to reach them, or simply how to reach the other side of the dungeon to progress to the next region. That's another thing I like a lot about CoH2, it feels like Wizardry 6-8 / Grimoire where all the maps are connected together and you go to different regions on foot like it's an open world rather than just selecting them from a menu like in Elminage or Dungeon Travelers 2.

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Name a better RPG pre-made party member than Kim Kitsuragi.

>Kim at the disco.mkv
https://www.youtube.com/watch?v=mgY7V-nB3VI
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>>3463604
Is this a reference to the voice actor sexually harassing Chinese women using his "Asian" voice/as Kim?
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>>3461177
>>3461745
>Both Inland Empire and Logic + Visual Calculus Harry could easily clear it.
Problem is - Revachol already has it's Kira case in the form of Square Bullet Hole Murders. The file is in Harry's ledger and can be browsed and remembered, meaning that Harry worked on the case, and we know that he did not solve it.

The final text implies that the Square Bullet Holes murderer is still at large"
> "On Rue de Saint-Geromea square bullet slides into a square-shaped chamber."
>>
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>>3466816
Disco Elysium OST is bigly overrated
>>
>want to replay game
>remember the quest about the dead drunk at the pier
i can't put myself through that again

>mfw seeing autists argue the semantics of what is/isn't an RPG
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>>3467409
this thread shouldnt exist anyways, if that's your opinion.
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>>3467411
Cool
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>>3467409
Why are you so unhappy?
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>>3467404
what about mordhau
>>
>>3467399
Shilling made me pirate it insead of buying. Havent tried it out yet


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